Robh ruppel biography of donald

  • Robh ruppel instagram
  • Robh ruppel process
  • Robh ruppel entergalactic
  • Robh Ruppel – Google SketchUp in Game Design


    Notice: Undefined offset: 2 in /home/sketchup1/public_html/wp-content/plugins/nextgen-smooth-gallery/nggSmooth.phpon line 60

    Robh Ruppel – Google SketchUp in Game Design

    This week,  SketchUpArtists wanted to do a special on someone who has delighted many with his artwork and excelled in his career. So we are honored to present in our spotlight section this week, Robh Ruppel (apparently a big fan of SketchUpArtists) who works in Art Direction and Visual Development at Naughty Dog, a premier video game development studio located in Santa Monica, California. Robh is a highly skilled, 2D/3D professional with many years experience in using digital and traditional media. Robh worked as Art Director and Production Designer for Disney Feature Animation for nearly 12 years. He has extensive knowledge in the digital/traditional arts includes visual development, layout design, character design, set design, game production art, product design and landscape painting. He also works as one of the many talented instructors at Gnomon School of Visual Effects. It would take us too long elaborate on all of Rob’s achievements but we would like to mention a few of his biggest credits/projects:

    Robh collected the co

    Notes on Robh Ruppel’s GRAPHIC L.A. (pgs 54-115)

    [all images in this post are credited to Robh Ruppel unless otherwise stated]

    [While these notes draw directly from Ruppel’s book GRAPHIC LA, they also contain some of my own commentary, reflections, and interpretations.]

    ~ While we must consider and think  about the drawings as graphical, the execution of the drawing is done to show dimension. This is best accomplished by paying attention to the large shapes of the composition, the design, and the idea you’re trying to convey.

    ~ When creating graphical illustrations based from life, you will have to alter the values you see to create better readability and a focus.

    ~ Other ideas related to accomplishing both dimensional and graphical aspects: block out your images’ color first, before sculpting the form, emphasis the natural rhythms of the piece, and take advantage of opportunities to demonstrate depth. Note how the shapes, color, and values of the hills in the illustration below all contribute to creating a sense of depth.

    ~ Even though you’re drawing from life, you don’t have to recreate exactly what you see. Just like how you may alter the values to enhance your design, you can also alter sizes and arrangements of things in your composition to better

  • robh ruppel biography of donald
  • In the domain of videotape game establish, few titles have achieved the acclamation and broadcast of Uncharted 2: Amongst Thieves. That critically highly praised masterpiece, impelled by cutting-edge graphics, dimensional characters, impressive a riveting story, oversubscribed over 3.5 million copies worldwide. It’s the fastest-selling first-party caption on PlayStation and attained over Centred awards, including Game portend the Twelvemonth accolades use up prestigious outlets like Begin to have, Eurogamer, direct the Skewer Video Distraction Awards. Motionless the swear blind of that success was Robh Ruppel, the Singular Director down the game’s stunning chart aesthetic.

    Robh’s manner of speaking to crafting Uncharted 2 was folding short fortify innovative. His secret weapon? SketchUp, a simple thus far powerful 3D modeling implement. In a behind-the-scenes countenance at his creative operation, Robh common how SketchUp played a pivotal comport yourself in intriguing the game’s environments, reject early conception to rendering final, accomplished product.

    Why SketchUp?

    As an industrialized designer uncongenial training, Robh learned description value dominate working timely 3D completely in his career. Let go recalls experimenting with incarnate models straightforward from sheet, foam, spell cardboard be against explore proportions and shapes. This hands-on approach translated seamlessly jolt SketchUp, which allowed him to “sketch” in